<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Basuc Science Questions</title><link>http://www.bing.com:80/search?q=Basuc+Science+Questions</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Basuc Science Questions</title><link>http://www.bing.com:80/search?q=Basuc+Science+Questions</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Visa Versa? Vice Versa? Vise Versa? - Flash Kit</title><link>https://board.flashkit.com/board/showthread.php?557769-Visa-Versa-Vice-Versa-Vise-Versa</link><description>Forum Discussions Coffee Lounge Visa Versa? Vice Versa? Vise Versa? If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.</description><pubDate>Mon, 23 Mar 2026 05:36:00 GMT</pubDate></item><item><title>@ sign and quotation marks swapped - Input Text</title><link>https://board.flashkit.com/board/showthread.php?803222-sign-and-quotation-marks-swapped-Input-Text</link><description>Apologies if this is in wrong area, didn't know where was appropriate. I created a contact form for this Flash site using Actionscipt 2.0 The problem I'm having is that when I try to enter the @ sign (shift+') I get quotation marks and vice versa as if I were using a Mac instead of a PC. This only happens in the contact form and works fine when entered anywhere else such as the address bar or ...</description><pubDate>Mon, 16 Mar 2026 12:47:00 GMT</pubDate></item><item><title>can anyone explain how to import a Koolmoves movie into swish and vice ...</title><link>https://board.flashkit.com/board/showthread.php?22627-can-anyone-explain-how-to-import-a-Koolmoves-movie-into-swish-and-vice-versa</link><description>I find swish much better to do text effects with but can i export it into Koolmoves or a koolmoves movie into swish.</description><pubDate>Fri, 27 Mar 2026 05:46:00 GMT</pubDate></item><item><title>communication between flash &amp; C++?</title><link>https://board.flashkit.com/board/showthread.php?747758-communication-between-flash-amp-C</link><description>I want to communicate between flash &amp; C++ (which is container app for .swf), the data (in string format) transfer should be vice-versa i.e. from C++ to flash &amp; from flash to C++.</description><pubDate>Tue, 03 Mar 2026 20:19:00 GMT</pubDate></item><item><title>Thread: Unity will compile to SWF - board.flashkit.com</title><link>https://board.flashkit.com/board/showthread.php?825008-Unity-will-compile-to-SWF</link><description>If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. Results 1 to 4 of 4</description><pubDate>Sun, 15 Mar 2026 20:12:00 GMT</pubDate></item><item><title>[Resolved] [Resolved] [Resolved] [Resolved] [Resolved ... - Flash Kit</title><link>https://board.flashkit.com/board/showthread.php?164531-Resolved-Resolved-Resolved-Resolved-Resolved-Resolved-Resolved-Resolved-Resolved</link><description>Just for clarity, I have no problem communicating between JavaScript and Flash or vice versa. I specifically want to pass information to custom Flash functions that I've created (not just call a function or pass info to a built-in function). So far, StickMans approach is the only way I've seen to do this. Thanks.</description><pubDate>Sat, 04 Apr 2026 20:31:00 GMT</pubDate></item><item><title>[RESOLVED] Extending a vector to the edge of the window</title><link>https://board.flashkit.com/board/showthread.php?825407-RESOLVED-Extending-a-vector-to-the-edge-of-the-window</link><description>As for the second, I think you can sort your points by x, then y (or vice versa) to get them in order. If you add the appropriate corner, you should be able to get all the vertices you need. On the other hand, I'm not a graphics expert, so I'm guessing there are established ways of calculating these things efficiently.</description><pubDate>Tue, 17 Mar 2026 22:04:00 GMT</pubDate></item><item><title>Thread: tweening - board.flashkit.com</title><link>https://board.flashkit.com/board/showthread.php?480296-tweening</link><description>tweening trying to figure out how to do a non-basic tween. Here is what I mean. I can take a box and make it grow or shrink easy enough. Now here is the tricky part. I want to take the same box and have a 1 pixel border (gray) with a fill (white) on a white background. I want frame 1 to have this white box with 1 pixel gray border very small say 5px x 5px. Then say frame 40 have this same box ...</description><pubDate>Thu, 19 Mar 2026 11:03:00 GMT</pubDate></item><item><title>stickman - board.flashkit.com</title><link>https://board.flashkit.com/board/showthread.php?272651-stickman</link><description>If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.</description><pubDate>Wed, 18 Mar 2026 11:18:00 GMT</pubDate></item><item><title>Thread: OnEnterFrameBeacon - board.flashkit.com</title><link>https://board.flashkit.com/board/showthread.php?653212-OnEnterFrameBeacon</link><description>Thread Tools 10-04-2005,11:52 AM #1 sharey Senior Member Join Date May 2002 Location USA Posts 371 OnEnterFrameBeacon</description><pubDate>Tue, 17 Mar 2026 13:57:00 GMT</pubDate></item></channel></rss>