<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Greek DNA</title><link>http://www.bing.com:80/search?q=Greek+DNA</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Greek DNA</title><link>http://www.bing.com:80/search?q=Greek+DNA</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Sound Design Archives - Sound Design at Edinburgh Napier University</title><link>http://blogs.napier.ac.uk/sounddesign/category/sound-design/</link><description>How do you design sound for an experience you cannot control? A filmmaker can frame an image. The edges of the screen define what the audience sees, while composition, focus, lighting and editing direct attention within it. Sound is less obedient. It extends beyond the frame, surrounds the audience, enters rooms with different acoustics and reaches listeners through systems ranging from ...</description><pubDate>Fri, 28 Aug 2026 02:21:00 GMT</pubDate></item><item><title>Sound Design at Edinburgh Napier University</title><link>http://blogs.napier.ac.uk/sounddesign/page/4/</link><description>Showcasing the creativity and expertise within our School of Computing, Engineering, and the Built Environment.</description><pubDate>Fri, 11 Sep 2026 15:48:00 GMT</pubDate></item><item><title>Online guest lectures Archives - Page 6 of 8 - Sound Design at ...</title><link>http://blogs.napier.ac.uk/sounddesign/category/online-guest-lectures/page/6/</link><description>Sounds Like a Combo: Jed Miclot’s Killer Approach to Game Audio Jed Miclot, Senior Sound Designer at Double Helix Games (now part of Amazon Game Studios), delivered an insightful online guest lecture on the sound design of Killer Instinct for Xbox One. In this engaging session, he provided a detailed breakdown of his creative and technical approach to crafting the game’s dynamic and ...</description><pubDate>Mon, 21 Sep 2026 18:35:00 GMT</pubDate></item><item><title>Mixed Reality Archives - Sound Design at Edinburgh Napier University</title><link>https://blogs.napier.ac.uk/sounddesign/category/mixed-reality/</link><description>Sound helps listeners understand where they are, what is happening around them and where their attention should move next. These functions have always been part of effective sound design, but virtual reality places them at the centre of the experience. Spatial relationships that might previously have enhanced realism now become essential for maintaining the illusion that the listener occupies ...</description><pubDate>Sun, 27 Sep 2026 11:11:00 GMT</pubDate></item><item><title>Andrew Spitz: Crafting Soundscapes, Interactivity, and Innovations</title><link>http://blogs.napier.ac.uk/sounddesign/2025/02/24/andrew-spitz-crafting-soundscapes-interactivity-and-innovations/</link><description>In the evolving world of design and technology, Andrew Spitz’s career serves as an inspiring example of how creativity and experimentation can lead to unique and impactful innovations. From sound design to interactive media and the art of prototyping, Andrew’s journey offers insights into building meaningful user experiences through multidisciplinary approaches. Andrew Spitz shared his ...</description><pubDate>Wed, 23 Sep 2026 20:49:00 GMT</pubDate></item><item><title>Online guest lectures Archives - Page 9 of 9 - Sound Design at ...</title><link>http://blogs.napier.ac.uk/sounddesign/category/online-guest-lectures/page/9/</link><description>What Makes Game Audio Unique? Unlike films, where soundtracks sync directly with linear visuals, game audio is dynamic and interactive. It adapts to player actions and constantly shifts depending on the game environment. Rob emphasised this distinction, explaining how sound systems in games are programmed to respond to varying in-game conditions, creating a fully immersive auditory experience.</description><pubDate>Fri, 11 Sep 2026 12:49:00 GMT</pubDate></item><item><title>Unveiling the World of Theatre Sound Design with Liz Atkinson</title><link>https://blogs.napier.ac.uk/sounddesign/2025/01/20/theatre-sound-design-insights-liz-atkinson-2/</link><description>Discover the art of theatre sound design with Liz Atkinson, a seasoned sound designer and composer. Learn how sound shapes storytelling, enhances performances, and brings live theatre to life in this insightful exploration of her creative process and career journey.</description><pubDate>Sun, 09 Aug 2026 04:10:00 GMT</pubDate></item><item><title>David Chan on Game Audio: When It Is Done Right, No One Will Notice</title><link>http://blogs.napier.ac.uk/sounddesign/2025/07/28/david-chan-on-game-audio-when-it-is-done-right-no-one-will-notice/</link><description>Game audio is an invisible practice, when executed well, players barely notice it. Yet, it is fundamental in shaping an engaging experience. In an insightful online guest lecture, David Chan, Audio Director at Hinterland Games, explored the philosophy and craft of video game sound design. Drawing from a career spanning over 37 titles, including Mass Effect, Knights of the Old Republi c, and ...</description><pubDate>Sat, 15 Aug 2026 01:25:00 GMT</pubDate></item></channel></rss>