<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Increased Variation Scatter Plot Graph</title><link>http://www.bing.com:80/search?q=Increased+Variation+Scatter+Plot+Graph</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Increased Variation Scatter Plot Graph</title><link>http://www.bing.com:80/search?q=Increased+Variation+Scatter+Plot+Graph</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Mod that lets me repeat fixer Gigs and/or PL's Increased Criminal ...</title><link>https://forums.nexusmods.com/topic/13509369-mod-that-lets-me-repeat-fixer-gigs-andor-pls-increased-criminal-activity/</link><description>Just want to have a solution to the dreadfull problem of this game, no re-playability, I already have a Mod that lets me re-do NCPD gigs, but I've been searching and couldnt find any mod that lets me re do Fixer gigs or some activities of PL like Increased Criminal Activity, I want them so that t...</description><pubDate>Wed, 08 Apr 2026 13:02:00 GMT</pubDate></item><item><title>Increased/adjustable right-click/alt zoom? - The Nexus Forums</title><link>https://forums.nexusmods.com/topic/11704118-increasedadjustable-right-clickalt-zoom/</link><description>My google-fu has failed me. Is there a simple mod that increases the amount of the zoom when you right-click/alt unarmed? Not to full-blown binoculars but more to be useful as a zoom. Cheers.</description><pubDate>Fri, 10 Apr 2026 15:16:00 GMT</pubDate></item><item><title>[MOD REQUEST] KCD2 - Increased camera distance for Photo Mode</title><link>https://forums.nexusmods.com/topic/13508520-mod-request-kcd2-increased-camera-distance-for-photo-mode/</link><description>As it is, when you switch over to photo mode your camera distance seems to be limited to about a 10-ish meter leash around Henry. It would be really nice to be able to crank that distance up significantly not just for screenshots but to also get a birds-eye view of the environment and world aroun...</description><pubDate>Wed, 08 Apr 2026 23:11:00 GMT</pubDate></item><item><title>Increased Bedroll Deadzone? - Discussion - Nexus Mods Forums</title><link>https://forums.nexusmods.com/topic/9513893-increased-bedroll-deadzone/</link><description>Is there a mod out there, or could someone possibly make a mod so that the area around where you place your bedroll that keeps enemies from spawning is larger? I am playing single player and there is a POI I want to set up as my base but it is very large and the current deadzone from my bedroll d...</description><pubDate>Sat, 04 Apr 2026 17:46:00 GMT</pubDate></item><item><title>Increased Population MOD - State of Decay 2 - Nexus Mods Forums</title><link>https://forums.nexusmods.com/topic/6843002-increased-population-mod/</link><description>Can someone make a mod that increases the maximum number of survivors we can have in a community? 9 is too little, wish I could have like 20 atleast, if not more.</description><pubDate>Fri, 10 Apr 2026 19:41:00 GMT</pubDate></item><item><title>Mod to increase maximum cyberware capacity - The Nexus Forums</title><link>https://forums.nexusmods.com/topic/13275453-mod-to-increase-maximum-cyberware-capacity/</link><description>Is it possible to create a mod that increase the maximum cyberware capacity? At the moment it's capped to 256 (lv50, all perk that change it) and it will probably increase with Phantom Liberty content, but it's almost impossible to fill all slot with 5+ cyberware on base game... I wold love to have more freedom. It would be ok both by removing/increasin the cap or by increasing the amount of ...</description><pubDate>Thu, 09 Apr 2026 05:37:00 GMT</pubDate></item><item><title>Mod Request: Increased Stable Slots - Mod Ideas - Nexus Mods Forums</title><link>https://forums.nexusmods.com/topic/10402908-mod-request-increased-stable-slots/</link><description>I've found a few topics asking for the same thing, but none from 2021 (and all were just people saying "yea, I'd like this too!"), so, I just thought I'd put the idea back into the public consciousness. I just grabbed a 5th horse (not even the final horse I planned on getting after doing research...</description><pubDate>Thu, 09 Apr 2026 20:54:00 GMT</pubDate></item><item><title>Increase amount of followers - Skyrim SE - Nexus Mods Forums</title><link>https://forums.nexusmods.com/topic/11949458-increase-amount-of-followers/</link><description>I want 2 or 3 followers to travel with me (vanilla's not standalone). Just that, no conflicting srtipts in different follower's frameworks, no overpowered abilities of mine followers, no tons of AI bugs and etc. Just change 1 to 2\\3, is it possible?</description><pubDate>Thu, 09 Apr 2026 06:20:00 GMT</pubDate></item><item><title>settlement: limit of the available objects - The Nexus Forums</title><link>https://forums.nexusmods.com/topic/13521637-settlement-limit-of-the-available-objects/</link><description>My problem is the limited number of useable objects: for example, the warehouse walls are limited to a number of 125 (workshop dlc), and I want to increased this number, because now I can't build more stuff with this kind of walls It's not true that 125 is the limit for warehouse walls.</description><pubDate>Sat, 11 Apr 2026 03:55:00 GMT</pubDate></item><item><title>Increased follower limit - Skyrim SE - Nexus Mods Forums</title><link>https://forums.nexusmods.com/topic/6586841-increased-follower-limit/</link><description>So I was just wondering if someone could make a mod allowing more then one follower. At least allowing 2 since that is all I need.</description><pubDate>Thu, 09 Apr 2026 10:24:00 GMT</pubDate></item></channel></rss>