<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Interpolation Sample Problem</title><link>http://www.bing.com:80/search?q=Interpolation+Sample+Problem</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Interpolation Sample Problem</title><link>http://www.bing.com:80/search?q=Interpolation+Sample+Problem</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>String interpolation available for Studio - Roblox</title><link>https://devforum.roblox.com/t/string-interpolation-available-for-studio/2127058</link><description>String interpolation is the new syntax that allows you to create a string literal with expressions inside of that string literal. You can read about it in the RFC for string interpolation. In short, it’s a safer and more ergonomic alternative over string.format. Here’s a quick example of a string interpolation: local combos = {2, 7, 1, 8, 5}</description><pubDate>Sun, 29 Mar 2026 10:30:00 GMT</pubDate></item><item><title>AlignOrientation Interpolation problem - Scripting Support - Developer ...</title><link>https://devforum.roblox.com/t/alignorientation-interpolation-problem/4415344</link><description>I am working with on a system to align an airplane model with the camera. I am using an AlignOrientation. I have run into a problem with the way that the internal interpolation works on the AlignOrientation. Basically I have 3 values that represent the yaw, pitch, and bank of the plane. If I only apply the yaw and pitch, it works just fine. Here is an example of the Arching interpolation that ...</description><pubDate>Tue, 10 Mar 2026 04:18:00 GMT</pubDate></item><item><title>New Optimization Feature: Interpolation Throttling - Roblox</title><link>https://devforum.roblox.com/t/new-optimization-feature-interpolation-throttling/796195</link><description>Introducing… Interpolation Throttling! This new optimization feature may improve the performance of games with large maps and lots of moving parts. What does interpolation throttling do? It reduces the update frequency of all remotely owned mechanisms outside a client’s simulation radius. So, parts that are far away from the player, and they don’t own, will step at 30Hz. It only kicks in ...</description><pubDate>Wed, 25 Feb 2026 08:44:00 GMT</pubDate></item><item><title>Fixing Roblox's Camera (Interpolation) - Community Tutorials ...</title><link>https://devforum.roblox.com/t/fixing-robloxs-camera-interpolation/2580301</link><description>The Camera System Tutorial Level: Intermediate Roblox's camera system is unique, in that most experiences use the same cameras. The camera system is solid, works with most games, and for the most part serves it's purpose in creating fun and engaging experiences. A Disclaimer This tutorial is made under the assumption that you have not created a modified starter player script. If you have, then ...</description><pubDate>Wed, 11 Jun 2025 04:19:00 GMT</pubDate></item><item><title>Does Roblox use interpolation buffer for all base parts?</title><link>https://devforum.roblox.com/t/does-roblox-use-interpolation-buffer-for-all-base-parts/4233766</link><description>I have a question: does roblox use interpolation buffer for all base parts or it’s being used only for parts that are descendants of character models?</description><pubDate>Thu, 02 Apr 2026 15:11:00 GMT</pubDate></item><item><title>Interpolation Throttling Update - Announcements - Roblox</title><link>https://devforum.roblox.com/t/interpolation-throttling-update/1534800</link><description>We’ve enabled an update for Interpolation Throttling, a feature which can improve client performance by reducing the number of network updates. Interpolation Throttling can be especially helpful for experiences that have large maps and lots of moving parts. Please read the initial announcement if you haven’t already!</description><pubDate>Thu, 04 Dec 2025 02:02:00 GMT</pubDate></item><item><title>Extrapolated physics interpolation mode - Engine Features - Roblox</title><link>https://devforum.roblox.com/t/extrapolated-physics-interpolation-mode/842873</link><description>Extrapolated physics is a very nifty way of doing physics based on values such as Ping where instead of interpolating between values you already have, you try to predict ahead slightly both on server and on client based on how long it took that physics information to get there. This means if someone was going 10 u/s west and was at &lt;0, 0, 0&gt;, if it took 0.2s for that information to go from one ...</description><pubDate>Mon, 16 Mar 2026 08:15:00 GMT</pubDate></item><item><title>Linear interpolation (Lerp, InverseLerp, Remap) Video Tutorial</title><link>https://devforum.roblox.com/t/linear-interpolation-lerp-inverselerp-remap-video-tutorial/1684157</link><description>Linear interpolation (Lerp, InverseLerp, Remap) Video Tutorial Help and Feedback Creations Feedback scripting</description><pubDate>Thu, 05 Mar 2026 10:29:00 GMT</pubDate></item><item><title>Chrono | Drop-in custom physics replication library - Roblox</title><link>https://devforum.roblox.com/t/chrono-drop-in-custom-physics-replication-library/3873294</link><description>Chrono Github | Documentation | Releases About Roblox’s default replication has several limitations that make responsive multiplayer gameplay difficult to achieve. By default, physics is replicated at 20hz, and all characters are subject to a large, non configurable interpolation delay thats designed primary for mobile devices on low bandwidth connections. NPC replication is especially ...</description><pubDate>Thu, 19 Mar 2026 00:11:00 GMT</pubDate></item><item><title>Linear Interpolation (Post Approval ) - Bulletin Board - Roblox</title><link>https://devforum.roblox.com/t/linear-interpolation-post-approval-%E2%9C%98/302097</link><description>Linear Interpolation might sound to you like a fancy word. Don’t worry, it is rather simple. Also, I’m sure you heard of the :Lerp() function, which lerps cframes, or in another way, makes a part move smoothly from Point A to Point B. Now what’s exciting is, Lerp is actually short for Linear Interpolation. So that’s what this topic is about. To “lerp” you are always going to use 3 ...</description><pubDate>Mon, 02 Mar 2026 04:14:00 GMT</pubDate></item></channel></rss>