<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: REST API From Python</title><link>http://www.bing.com:80/search?q=REST+API+From+Python</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>REST API From Python</title><link>http://www.bing.com:80/search?q=REST+API+From+Python</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Reducing RAM consumption for Tile-Based map. - GameDev.net</title><link>https://www.gamedev.net/forums/topic/327399-reducing-ram-consumption-for-tile-based-map/3116974/</link><description>For a meta tile system... how does that work if I have several different types of tiles?eg... building a metatile consisting of 3x3, I'd have to have the map as a linear array of longs (Instead of characters), because....(150 different tiles)^(3*3) = More possilbilities than can fit on a char.Edit:</description><pubDate>Sat, 07 Feb 2026 05:31:00 GMT</pubDate></item><item><title>Computation Fluid Dynamic for RealTime Simulation</title><link>https://www.gamedev.net/forums/topic/345344-computation-fluid-dynamic-for-realtime-simulation/3258258/</link><description>I know that even 3D I'm not the first person to do it, I post it here not to say I'm the first person, I post to get your opinion about my work. I care about RealTime it means the speed. Can you run Demo and give me your opinion so I can improve my work, thanks for your help@timw You are right here</description><pubDate>Fri, 13 Feb 2026 00:30:00 GMT</pubDate></item><item><title>Ignorance vs. truth - GDNet Lounge - GameDev.net</title><link>https://www.gamedev.net/forums/topic/456806-ignorance-vs-truth/4016206/</link><description>I used to get involved in religious wars over programming languages (which, looking back, was a good example of being unskilled and unaware) and that lead to one of my most eye opening experiences. Basically, I had a conversation with a non-technically-oriented friend that went something like this:H</description><pubDate>Wed, 21 Jan 2026 12:18:00 GMT</pubDate></item><item><title>normal of a vertex when using idx buffer - GameDev.net</title><link>https://www.gamedev.net/forums/topic/267342-normal-of-a-vertex-when-using-idx-buffer/2641860/</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Wed, 04 Jun 2025 09:49:00 GMT</pubDate></item><item><title>"Mandatory end of life Counseling" and other Health Care Reform woes</title><link>https://www.gamedev.net/forums/topic/542267-mandatory-end-of-life-counseling-and-other-health-care-reform-woes/4513410/?page=3</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Wed, 30 Jul 2025 03:21:00 GMT</pubDate></item><item><title>have the engine in the .exe or .dll file? - General and Gameplay ...</title><link>https://www.gamedev.net/forums/topic/267827-have-the-engine-in-the-exe-or-dll-file/2652008/?page=3</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Mon, 04 Aug 2025 16:08:00 GMT</pubDate></item><item><title>Why do people rate me down when I say the word "Engine"?</title><link>https://www.gamedev.net/forums/topic/526528-why-do-people-rate-me-down-when-i-say-the-word-engine/4417124/</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Tue, 29 Jul 2025 15:11:00 GMT</pubDate></item><item><title>Minor problems with scene graph implementation...</title><link>https://www.gamedev.net/forums/topic/259764-minor-problems-with-scene-graph-implementation/2582455/</link><description>Another option is to have a separate transformation node. Insert the transformation node before whatever you need a transformation for. This can reduce the number of matrix operations, but perhaps more importantly reduce the memory footprint of each node since only the absolute minimum of nodes in t</description><pubDate>Sat, 14 Feb 2026 01:19:00 GMT</pubDate></item><item><title>Companies who only hire people who are employed</title><link>https://www.gamedev.net/forums/topic/595755-companies-who-only-hire-people-who-are-employed/4775601/</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Mon, 04 Aug 2025 14:06:00 GMT</pubDate></item><item><title>Rigid Body Help with Guendelman 'Non convex rigid bodies with stacking'</title><link>https://www.gamedev.net/forums/topic/374229-rigid-body-help-with-guendelman-non-convex-rigid-bodies-with-stacking/3471263/</link><description>GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.</description><pubDate>Fri, 21 Nov 2025 14:20:00 GMT</pubDate></item></channel></rss>