<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Refactor Code in Python</title><link>http://www.bing.com:80/search?q=Refactor+Code+in+Python</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Refactor Code in Python</title><link>http://www.bing.com:80/search?q=Refactor+Code+in+Python</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Creative Writing - SpaceBattles</title><link>https://forums.spacebattles.com/forums/creative-writing.18/</link><description>Where writers post their stories for readers to discuss. Criticism must be constructive.</description><pubDate>Sun, 23 Aug 2026 22:23:00 GMT</pubDate></item><item><title>Game Samples - PlayMaker</title><link>https://docs.hutonggames.com/welcome/samples/games/</link><description>Home Welcome Samples Games Game Samples Game samples show how to build complete games, with player controls, levels, scoring systems, and conditions for winning or losing.</description><pubDate>Sun, 23 Aug 2026 22:23:00 GMT</pubDate></item><item><title>Zombie Survivor - PlayMaker</title><link>https://docs.hutonggames.com/welcome/samples/games/zombie-survivor/</link><description>Home Welcome Samples Games Zombie Survivor PlayMaker → Addons → Zombie Survivor Game A Vampire Survivors style auto-shooter. Features Infinite generated map using terrain chunks. Endless enemy waves with difficulty scaling over time. Multiple weapons with level ups. Shields that push enemies away. Enemy damage number popups. Player health and XP bars. Uses Object Pools for enemies ...</description><pubDate>Thu, 20 Aug 2026 06:06:00 GMT</pubDate></item><item><title>iOS crash during game play. il2cpp related - Hutong Games</title><link>https://hutonggames.com/playmakerforum/index.php?topic=14108.0</link><description>Re: iOS crash during game play. il2cpp related « Reply #1 on: January 10, 2017, 06:56:42 AM »</description><pubDate>Tue, 21 Jul 2026 04:25:00 GMT</pubDate></item><item><title>Play new animation when camera gets close to game object (Vuforia AR)</title><link>https://hutonggames.com/playmakerforum/index.php?topic=6857.0</link><description>Play new animation when camera gets close to game object (Vuforia AR) Now at 0:25 she starts to get up... This is a Vuforia AR - Unity3D project, and as I'm not a coder, I'm using Playmaker. What I want to do is use the first part of the animation upto 0:25 (i already have this as a separate animation) and wait till the user with an android phone/ipad/iphone comes nearer the image target (the ...</description><pubDate>Fri, 14 Aug 2026 12:39:00 GMT</pubDate></item><item><title>Let's Play a Game - SpaceBattles</title><link>https://forums.spacebattles.com/threads/lets-play-a-game.630019/</link><description>Let's Play a Game - Chapter 1 I stared at the ceiling of my bedroom while a complex menagerie of feelings churned through me. I was angry, sad, frustrated, and depressed. I've been lying on my bed for hours now; too lethargic and emotionally drained to do…anything really. It had been two weeks since the locker and a week since I left the ...</description><pubDate>Sat, 04 Jul 2026 12:38:00 GMT</pubDate></item><item><title>Playing the Game: Battletech/Celestial Forge SI</title><link>https://forums.spacebattles.com/threads/playing-the-game-battletech-celestial-forge-si.1188136/page-2</link><description>What happens when a man from the real world is thrusted into a setting known for warfare with giant robots, political intrigue affecting interstellar space, and given access to potentially unlimited power? They become an Out-of-Context Problem.</description><pubDate>Sun, 28 Jun 2026 16:20:00 GMT</pubDate></item><item><title>PlayMaker - Showcase</title><link>https://hutonggames.com/sampleScenes.html</link><description>"PlayMaker lets a programming-illiterate artist like me get a game out the door without writing a single line of code!"</description><pubDate>Fri, 07 Aug 2026 12:26:00 GMT</pubDate></item><item><title>PlayMaker - Features - Hutong Games</title><link>https://hutonggames.com/features.html</link><description>Visual state machines are intuitive and powerful for beginners and pros alike! Great for programmers and teams looking for a visual state editor. Works with Indie and Pro versions of Unity.</description><pubDate>Wed, 19 Aug 2026 13:24:00 GMT</pubDate></item><item><title>Playmaker 2.0 - Hutong Games</title><link>https://hutonggames.com/playmakerforum/index.php?topic=20153.90</link><description>In version 2.0, I recommend adding an FSM Controls Advanced Edition. Currently, for larger game projects with dozens of FSMs or more. setting certain FSM variables requires locating specific game objects, FSMs, and variables, Searching for them takes an enormous amount of time and is absolutely maddening.</description><pubDate>Tue, 18 Aug 2026 13:46:00 GMT</pubDate></item></channel></rss>