<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Save Instance Script</title><link>http://www.bing.com:80/search?q=Save+Instance+Script</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Save Instance Script</title><link>http://www.bing.com:80/search?q=Save+Instance+Script</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>SaveInstance Injection Detection (Exploit Detection) - Roblox</title><link>https://devforum.roblox.com/t/saveinstance-injection-detection-exploit-detection/3659786</link><description>Hi, I’m reposting the SaveInstance detection method I posted a couple months ago (as per request by a lot of people). Reason why I deleted the old one was because the code was pretty “poor” and at the time I didn’t want to risk it being patched by UniversalSynSaveInstance Dev’s. The way this works: UniversalSynSaveInstance (SaveInstance) utilises UGCValidationService for it’s ...</description><pubDate>Thu, 16 Apr 2026 04:25:00 GMT</pubDate></item><item><title>Does saveinstance () work anymore? : r/robloxhackers - Reddit</title><link>https://www.reddit.com/r/robloxhackers/comments/18ia4xq/does_saveinstance_work_anymore/</link><description>As far as I am aware, it doesn't work anymore on any exploit/executor mobile or PC. I tested hydrogen and delta, doesn't work. Electron was supposed to but everyone using it got detected. I have a completely seperate method that allows me to get 3D Models and textures from any mobile roblox game regardless but still, if saveinstance () works might aswell use that.</description><pubDate>Sat, 17 Aug 2024 01:58:00 GMT</pubDate></item><item><title>SaveInstance Module - Community Resources - Developer Forum - Roblox</title><link>https://devforum.roblox.com/t/saveinstance-module/2499233</link><description>Welcome to SaveInstance. SaveInstance is a module that saves basepart properties. How to use local SaveInstance = require (game.ServerScriptService.SaveInstance) local module = SaveInstance.new (true) --its debug mode…</description><pubDate>Thu, 05 Mar 2026 10:15:00 GMT</pubDate></item><item><title>Patching saveinstance () - Scripting Support - Developer Forum | Roblox</title><link>https://devforum.roblox.com/t/patching-saveinstance/1339977</link><description>Now Deprecated, save instance was used back when Data Persistence was used, Data Persistence was what came before datastores. SaveInstance () was apart commonly used back in the day to save things like models or physical objects with Data Persistence. Like most other parts of the Roblox API, it can’t necessarily be disabled. It only downside for exploiters is the fact it can only save Client ...</description><pubDate>Tue, 07 Apr 2026 22:43:00 GMT</pubDate></item><item><title>"Theft of Game Content Using saveinstance ()" - Roblox</title><link>https://devforum.roblox.com/t/theft-of-game-content-using-saveinstance/3050674</link><description>Hello, my game has been stolen using saveinstance(). Someone downloaded all the models of my game without my permission, and I know many other developers are facing the same issue. Why doesn’t Roblox take action to prevent the use of saveinstance() for stealing game content? This issue harms developers’ efforts and negatively impacts the entire Roblox community.</description><pubDate>Sun, 12 Apr 2026 04:15:00 GMT</pubDate></item><item><title>What’s the whole purpose of SaveInstance ()? - Roblox</title><link>https://devforum.roblox.com/t/whats-the-whole-purpose-of-saveinstance/274640</link><description>The SaveInstance method used by exploit code and the one found in Roblox API are two completely different functionalities altogether that simply share the same name. SaveInstance in API is part of the now-deprecated data persistence method set. It literally saves an instance’s data to a client (comparable example: SaveNumber, which saves a number instead). Data persistence was the ...</description><pubDate>Sun, 02 Nov 2025 01:28:00 GMT</pubDate></item><item><title>how to you use save instance and keep the scripts? - Reddit</title><link>https://www.reddit.com/r/robloxhackers/comments/yg9bg4/how_to_you_use_save_instance_and_keep_the_scripts/</link><description>HELP every time I use save instance it says its decompiling the scripts but it never does.</description><pubDate>Sat, 17 Aug 2024 04:50:00 GMT</pubDate></item><item><title>Feedback on anti saveinstance () script - Roblox</title><link>https://devforum.roblox.com/t/feedback-on-anti-saveinstance-script/2890272</link><description>I don’t even know what :saveinstance does but looking at this guys code im assuming that the local script isn’t able to get any instance’s, correct me if im wrong.</description><pubDate>Mon, 06 Apr 2026 12:36:00 GMT</pubDate></item><item><title>How do i save an instance with Datastore Service? - Roblox</title><link>https://devforum.roblox.com/t/how-do-i-save-an-instance-with-datastore-service/1609708</link><description>Hello everyone, i had a problem with saving parts/models with Datastore. For example, a player builds a house with blocks in game, how would i be able to save the building when player leaves?</description><pubDate>Tue, 06 Jan 2026 23:41:00 GMT</pubDate></item><item><title>I need a exploit preventing system - Scripting Support - Roblox</title><link>https://devforum.roblox.com/t/i-need-a-exploit-preventing-system/3814971</link><description>I saw 2 people planning on using saveinstance on my game You copy the client side of every single roblox game, and video game on your device, why do you care? They won’t even get the server code for it, and not to mention just report abuse the game if they do ever publish it. (This includes UI, the workspace, client scripts, animations, and anything the client needs to run the game basically ...</description><pubDate>Fri, 07 Nov 2025 06:23:00 GMT</pubDate></item></channel></rss>