<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Subsurface Scattering</title><link>http://www.bing.com:80/search?q=Subsurface+Scattering</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Subsurface Scattering</title><link>http://www.bing.com:80/search?q=Subsurface+Scattering</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>Subsurface scattering issue in substance painter : r/Substance3D - Reddit</title><link>https://www.reddit.com/r/Substance3D/comments/1behb7v/subsurface_scattering_issue_in_substance_painter/</link><description>I am texturing a dragon in substance painter and I want to use subsurface scattering on the wing, yet for some reason I can't see it in the viewport. I have enabled scattering in the texture set setting, viewport display and shader settings, as I have in past projects. When I open the JadeToad sample that comes with substance everything works fine.</description><pubDate>Sat, 25 May 2024 06:08:00 GMT</pubDate></item><item><title>Subsurface scattering *color* is gone from Principled BSDF. Why ...</title><link>https://www.reddit.com/r/blender/comments/17z25pi/subsurface_scattering_color_is_gone_from/</link><description>Subsurface scattering *color* is gone from Principled BSDF. Why? Need Help! Hey this is a strange thing to suddenly omit from the shader. There is a subsurface scattering BSSRDF (what ever that stands for) ... but how to hook it up with ordinary Principled BSDF ?</description><pubDate>Mon, 01 Jul 2024 06:07:00 GMT</pubDate></item><item><title>Graphics Settings that do and don't affect FPS performance on PC</title><link>https://www.reddit.com/r/cyberpunkgame/comments/kasr7u/graphics_settings_that_do_and_dont_affect_fps/</link><description>Subsurface Scattering Quality - High Mirror Quality - High Level of Detail - High [Ray Tracing] Not available on GTX [DLSS] Not available on GTX The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Cascaded Shadows Resolution - Impact: Moderate/Major ...</description><pubDate>Thu, 15 Aug 2024 00:42:00 GMT</pubDate></item><item><title>Subsurface Scattering : r/SkyrimModsXbox - Reddit</title><link>https://www.reddit.com/r/SkyrimModsXbox/comments/mswu2z/subsurface_scattering/</link><description>Subsurface scattering looks great in particular on skin textures. But it can really provide a very subtle but more realistic and three dimensional feel in general.</description><pubDate>Fri, 21 Jun 2024 20:10:00 GMT</pubDate></item><item><title>Graphics Settings Guide Patch 1.1 : r/Genshin_Impact - Reddit</title><link>https://www.reddit.com/r/Genshin_Impact/comments/js2i2u/graphics_settings_guide_patch_11/</link><description>It looks like Subsurface Scattering was added in 1.2, and Environment Detail was added in 1.3 Subsurface Scattering and Environment Detail were added, they both defaulted to Medium. Subsurface Scattering - I can't tell what this does, it's meant to diffuse light below the surface of things, but it has no change on character lighting or water.</description><pubDate>Sat, 17 Aug 2024 03:24:00 GMT</pubDate></item><item><title>How does subsurface scattering work? And why do I have the ... - Reddit</title><link>https://www.reddit.com/r/skyrimmods/comments/8ohnw0/how_does_subsurface_scattering_work_and_why_do_i/</link><description>Games typically do not implement "real" subsurface scattering, because that would be way too costly to compute. As with almost every other effect too, it is therefore faked. In this case the challenge is, that the game has to know how the object looks beneath the surface. This is done with a dedicated subsurface scattering texture.</description><pubDate>Sat, 17 Aug 2024 04:57:00 GMT</pubDate></item><item><title>Graphic settings guide? : r/Genshin_Impact - Reddit</title><link>https://www.reddit.com/r/Genshin_Impact/comments/n8tjbq/graphic_settings_guide/</link><description>Subsurface scattering specifically refers to objects in the game having more realistic opacity rather than being completely opaque for everything (for example when light hits an object that is not fully opaque irl, it's not fully reflected off of it nor is the part that is not immediatelly reflected totally absorbed, some of the light will ...</description><pubDate>Sat, 17 Aug 2024 05:19:00 GMT</pubDate></item><item><title>Graphics Settings Full Guide : r/Genshin_Impact - Reddit</title><link>https://www.reddit.com/r/Genshin_Impact/comments/j9lmwt/graphics_settings_full_guide/</link><description>I think Environment Detail and Subsurface Scattering are new? I'm not really sure but I don't remember seeing these before. Reply reply Lootman • Ill check in a few hours and add them to the updated guide at the top if they do something new, thank you Reply reply More repliesMore repliesMore replies QuickSilver1158 •</description><pubDate>Sat, 17 Aug 2024 06:09:00 GMT</pubDate></item><item><title>Hey SkyrimMods! I was editing my subsurface scattering ... - Reddit</title><link>https://www.reddit.com/r/skyrimmods/comments/snyt3m/hey_skyrimmods_i_was_editing_my_subsurface/</link><description>Hey SkyrimMods! I was editing my subsurface scattering settings in the ENB menu and it got me thinking about what other people use to make their characters look nice! What are your SSS settings and what ENB do you guys use? (I'm trying to steal some settings that look really good!)</description><pubDate>Sun, 23 Jun 2024 09:23:00 GMT</pubDate></item><item><title>Any mods to fix plastic-looking skin textures without ENB? - Reddit</title><link>https://www.reddit.com/r/skyrimmods/comments/17g0y9z/any_mods_to_fix_plasticlooking_skin_textures/</link><description>The flat comes from lack of proper Subsurface Scattering Shaders implementation, { { NAT.ENB III }} has a fake SSS for non-ENB users, you just need to download the weather mod and ignore the ENB part of the mod page. Alternatively as pointed by u/unicellular_human you can use Dylan James' solution.</description><pubDate>Wed, 19 Jun 2024 17:27:00 GMT</pubDate></item></channel></rss>