<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Triangular Distribution Examples</title><link>http://www.bing.com:80/search?q=Triangular+Distribution+Examples</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Triangular Distribution Examples</title><link>http://www.bing.com:80/search?q=Triangular+Distribution+Examples</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>AVATAR 2 Runtime : r/Avatar - Reddit</title><link>https://www.reddit.com/r/Avatar/comments/ttf2qu/avatar_2_runtime/</link><description>AVATAR 2 Runtime As we're finally getting closer to the Trailer reveal, I would like to ask you -the biggest fans, just as me- what your thoughts are on this first sequel's theatre release duration. Do you think it will be as long as the first movie, or maybe a bit longer?</description><pubDate>Mon, 18 Dec 2023 07:01:00 GMT</pubDate></item><item><title>[Help] This avatar does not contain an animator w/custom avatar</title><link>https://www.reddit.com/r/VRchat/comments/bwwc63/help_this_avatar_does_not_contain_an_animator/</link><description>In your assets window, select the model you exported. Then in the inspector, click on the Rig tab and make sure the rig is set to humanoid. Configure the rig, then apply. This will allow the avatar to use VRChat's animator controller. Reply reply Lozthyl •</description><pubDate>Sat, 17 Aug 2024 22:08:00 GMT</pubDate></item><item><title>Unable to upload Custom Avatar from unity due to compile errors</title><link>https://www.reddit.com/r/VRchat/comments/n0od7p/unable_to_upload_custom_avatar_from_unity_due_to/</link><description>I have been working on my Custom Avatar for a few days now and I can't get the SDK to work. I keep getting compile errors, which has means I dont…</description><pubDate>Sat, 17 Aug 2024 04:07:00 GMT</pubDate></item><item><title>Unpopular Opinion: Legend of Korra is better than Avatar the ... - Reddit</title><link>https://www.reddit.com/r/TheLastAirbender/comments/rbhd3v/unpopular_opinion_legend_of_korra_is_better_than/</link><description>To me it is as simple as: without Avatar the Last Airbender there is no Legend of Korra. ATLA did a lot of world building, Korra would have nothing to add if it wasn't already given to it be ATLA. Themes: you are absolutely wrong about Avatar not building on themes other than war / imperialism.</description><pubDate>Tue, 02 Apr 2024 19:21:00 GMT</pubDate></item><item><title>Character Creation based on Unity MultiPurpose Avatar (UMA)</title><link>https://www.reddit.com/r/Unity3D/comments/ceuy31/character_creation_based_on_unity_multipurpose/</link><description>371K subscribers in the Unity3D community. A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine.</description><pubDate>Tue, 30 Apr 2024 09:37:00 GMT</pubDate></item><item><title>'Avatar: The Way of Water' is currently 3 hours long - Reddit</title><link>https://www.reddit.com/r/boxoffice/comments/vs0n15/avatar_the_way_of_water_is_currently_3_hours_long/</link><description>Nah I had a feeling he meant 3 hours. Not only is it the conventionally acceptable long runtime but it's also when you get the copy and paste "LOLZ I BETTER NOT DRINKZ B4 THE MOVIE EX DEE" comments which relate to his point.</description><pubDate>Fri, 05 Jan 2024 17:31:00 GMT</pubDate></item><item><title>[Help] Unwanted material on model in Unity : r/VRchat - Reddit</title><link>https://www.reddit.com/r/VRchat/comments/b4eck2/help_unwanted_material_on_model_in_unity/</link><description>Setting up a model for VRChat and just finished doing that in Blender. When I imported it into Unity I noticed that the flame material on the tail is still displaying and I don't want that. Here's the thing though, if I delete that flame material in either application the tail loses it's texture. It's supposed to look like this, this is in Blender with the flame material alpha'd out: https://i ...</description><pubDate>Wed, 13 Mar 2024 14:16:00 GMT</pubDate></item><item><title>Beat Saber Refusing to Launch in Steam VR. : r/ValveIndex - Reddit</title><link>https://www.reddit.com/r/ValveIndex/comments/13p62ef/beat_saber_refusing_to_launch_in_steam_vr/</link><description>Solution: Set Steam VR as OpenXR run time. Steam VR &gt; Settings &gt; Enable Advanced &gt; Developer &gt; Set SteamVR as OpenXR Runtime.</description><pubDate>Sat, 17 Aug 2024 03:10:00 GMT</pubDate></item><item><title>Avatar Validation Failed error when uploading avatar. : r/VRchat - Reddit</title><link>https://www.reddit.com/r/VRchat/comments/18jiv8y/avatar_validation_failed_error_when_uploading/</link><description>There's 3 sets of logs. Only 1 normally tells you what the problem is. In the console tab on the top right look for 3 icons a chat bubble, yellow triangle, and red octagon. The red octagon is the set that often just straight tells you what the problem as. It seems like you already figured out a possible cause down to either Gogo or VRCFury. But it could be something else having a conflict and ...</description><pubDate>Mon, 14 Oct 2024 10:29:00 GMT</pubDate></item><item><title>'Avatar: The Way of Water' Runtime Reportedly Over 3 Hours</title><link>https://www.reddit.com/r/entertainment/comments/yfx9g1/avatar_the_way_of_water_runtime_reportedly_over_3/</link><description>3.1K votes, 661 comments. 4.8M subscribers in the entertainment community. For news and discussion of the entertainment industry.</description><pubDate>Thu, 25 Apr 2024 22:00:00 GMT</pubDate></item></channel></rss>