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  1. Three.js – JavaScript 3D Library

    Three.js is a JavaScript library enabling developers to create 3D graphics and animations for web applications.

  2. three.js manual

    Comprehensive guide to using three.js for creating 3D web graphics, including installation instructions and project setup.

  3. three.js examples

    loader / gltf / progressive / lod loader / gltf / avif

  4. Fundamentals - three.js manual

    Learn the basics of Three.js, including creating 3D scenes, rendering, and using cameras and objects for WebGL applications.

  5. three.js editor

    Discover the three.js editor, a tool for creating and editing 3D scenes directly in your browser with ease.

  6. three.js docs

    Core AnimationAction AnimationClip AnimationMixer AnimationObjectGroup AnimationUtils BooleanKeyframeTrack ColorKeyframeTrack KeyframeTrack NumberKeyframeTrack ...

  7. Installation - three.js manual

    Learn how to install and set up three.js for creating 3D content on web platforms.

  8. SphereGeometry – three.js docs

    Constructor new SphereGeometry ( radius : number, widthSegments : number, heightSegments : number, phiStart : number, phiLength : number, thetaStart : number ...

  9. Animation System - three.js manual

    Overview Within the three.js animation system you can animate various properties of your models: the bones of a skinned and rigged model, morph targets, different material properties (colors, opacity, …

  10. Creating a scene - three.js manual

    The goal of this section is to give a brief introduction to three.js. We will start by setting up a scene, with a spinning cube. A working example is provided at the bottom of the page in case you get stuck and …