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  1. Bad object - Multimedia Fusion 2 - Clickteam Community Hub

    Jan 1, 2008 · I was wondering why this sometimes occurs that an object gets corrupted. MMF2 gave me an warning message that there is a a bad object used in the events and replaces it with a shortcut. I …

  2. Delete characters off a string? - Clickteam Community Hub

    Oct 2, 2018 · Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months. A few features including …

  3. I dun goof'd: "Debug Assertion Failed! Expression: Vector subscript out ...

    Mar 9, 2013 · Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months. A few features including …

  4. Right Analog Stick - Clickteam Community Hub

    Aug 9, 2010 · Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months. A few features including …

  5. Tranlating for adventure games - Clickteam Community Hub

    Apr 19, 2012 · Hello I really want a suggestion for translate any dialog strings and other words for a game with two or more language.if it's possible please tell me a short way for it. Its very useful for …

  6. How to show an object for one frame only, without fail? - Clickteam ...

    Jul 11, 2017 · The question in the title seems straightforward, but it isn't...at least not for me. I want to be able to trigger an object to be shown only for one frame. In theory, this is super easy: create an …

  7. Throw stuff using new physics engine? - Clickteam Community Hub

    Apr 27, 2014 · Where can I find an example of throwing stuff using the new physics engine (eg pick up and throw boxes in a sidescroller)?

  8. Wave Effect - Multimedia Fusion 2 - Technical Support - Clickteam ...

    Aug 9, 2006 · Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months. A few features including …

  9. Is there an limit? - Fusion 2.5 - Clickteam Community Hub

    Jul 14, 2015 · Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months. A few features including …

  10. scaling active objects, with Mode 7 Ex - Clickteam Community Hub

    Mar 24, 2010 · Hello, I am having an issue with getting active objects that are sprite-mapped to a Mode 7 surface to scale smoothly... I used "get on-screen width/height from X,Y,W,H" to get them to scale …