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  1. game design - Algorithm for dynamically calculating a level based on ...

    @Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is proportional …

  2. mathematics - How to balance experience gain in an RPG - Game ...

    In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula is usually much too …

  3. Why use Time.deltaTime in Lerping functions?

    Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder in the movement if …

  4. How to implement an experience system? - Game Development Stack …

    You would want some kind of exponential curve, probably something like: base_xp * (level_to_get ^ factor) base_xp is a constant that decides how much xp you need to go up a level. level_to_get is the …

  5. RPG like hit points growth algorithms help

    2.39045721867 = z And therefore the function is y=(x/2.390)^2. Notice that the same value can be used for the Green curve, and therefore that function would be -((x-200)/2.390)^2+7000. For the Red …

  6. Smooth lerp towards a moving target - Game Development Stack …

    Jun 7, 2022 · I stumbled upon this function that lerp towards a moving target with exponential correction which works really well. The original author mentioned integrating the target position. Can anyone …

  7. How to develop RPG Damage Formulas? - Game Development Stack …

    Use a polynomial or exponential function. Do you want the value to grow fast at first, and slow down later? Use an nth-root or logarithmic function. Do you want the value to grow slowly at the start/end …

  8. How can I come up with a simple diminishing return equation?

    Dec 15, 2014 · There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? Take, for …

  9. How do I implement deceleration for the player character?

    You would use an exponential function for the acceleration to double the speed every second. I'm not sure if OP actually wants that. It will get out of hand quickly.

  10. How can I make a computer opponent for my board game?

    Jul 15, 2019 · But keep in mind that the computation time will increase exponential. A much more efficient and elegant way, however, is usually to improve your rating function so the AI can make …