
GDScript reference
GDScript reference GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like …
GDScript 参考 — Godot Engine (4.x) 简体中文文档
GDScript 是一种 面向对象 的高级 指令式 渐进类型 编程语言,专为 Godot 构建,以与 Python 等语言类似的缩进结构为其基本语句结构。设计 GDScript 这门语言旨在与 Godot 引擎紧密集成,对 Godot …
GDScriptリファレンス — Godot Engine (4.x)の日本語のドキュメント
GDScript は高レベルの オブジェクト指向 、 命令型 、および 漸進的型付け プログラミング言語であり、Godot用に構築されました。これは Python のような言語に似たインデントベースの構文を使用 …
Learn to code with GDScript - Godot Engine
While GDScript is a language specific to Godot, the techniques you will learn with it will apply to other programming languages. Note that it is completely normal for a programmer to learn and use …
GDScript basics — Godot Engine (3.1) documentation in English
GDScript basics ¶ Introduction ¶ GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many …
GDScript: An introduction to dynamic languages - Godot Engine
GDScript: An introduction to dynamic languages ¶ About ¶ This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also …
GDScript reference
GDScript reference GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like …
GDScript — Godot Engine (3.1) documentation in English
Docs » Scripting » GDScript Edit on GitHub GDScript ¶ GDScript basics GDScript: An introduction to dynamic languages GDScript style guide Static typing in GDScript GDScript format strings Next …
Static typing in GDScript - Godot Engine
Static typing in GDScript ¶ In this guide, you will learn: How to use types in GDScript That static types can help you avoid bugs Where and how you use this new language feature is entirely up to you: you …
State design pattern — Godot Engine (3.2) documentation in English
Script setup ¶ The feature of inheritance is useful for getting started with this design principle. A class should be created that describes the base features of the player. For now, a player will be limited to …