
unity - How to get a specific button component - Game Development …
Jan 31, 2021 · Remember, someObject.GetComponent gets a component attached to someObject. If you don't lead with a specific object to look in, and just type GetComponent on its own, it refers to …
unity - How to get materials from objects? - Game Development Stack ...
Aug 3, 2023 · Although the inspector lists the materials below the components of a gameObject, Materials are not components. So GetComponent<Material> is never going to return anything. The …
How is Unity's GetComponent implemented in C#
Mar 5, 2018 · I'm just curious that what aspects of the C# language Unity's GetComponent method uses. In the C# language we have reflection that lets programmers access a variable by its type. Is …
unity - NullReferenceException when using GetComponent - Game ...
Jan 5, 2019 · NullReferenceException when using GetComponent Ask Question Asked 7 years, 1 month ago Modified 7 years, 1 month ago
How to get button component in Unity 2019.3
Apr 3, 2020 · GetComponent requires that the requested component 'Button' derives from MonoBehaviour or Component or is an interface How can I access the "Button" component?
unity - How do I use GetComponent on multiple children? - Game ...
Oct 7, 2019 · How do I use GetComponent on multiple children? Ask Question Asked 6 years, 4 months ago Modified 6 years, 4 months ago
unity - How do I get the object color? - Game Development Stack …
Dec 25, 2016 · In Order to get the color on the screen one could also use render texture with pixel get access and use worldtoscreenpoint to get the pixel positions of the object. Then the exact pixel color …
Which is better practice in Unity? GetComponent<> () or making the ...
Apr 17, 2020 · Say, the component attached to an object is of type Animator and the name is animator. So, in the script, I can write private Animator animator; and then call the function animator = …
unity - How can I get the Text component from TextMeshPro ? I'm …
May 25, 2021 · In the Start I'm doing textMeshPro = uiSceneText.GetComponent<TextMeshPro> (); but uiSceneText is not yet enabled true. So I guess the solution will be to add a public reference to the …
How Can I programatically identify a Material in Unity?
Oct 22, 2024 · gameObject.GetComponent<Renderer>().materials.CopyTo(newMaterialArray,0); newMaterialArray[newMaterialArray.Length - 1] = myMaterial; …