
How to apply a random value on each instance individually : r ... - Reddit
Sep 23, 2022 · I want to create a random displacement (eg rotation, position, offset) for the instances on points. But, I want each instance to have an individual displacement.
Weight painting showing up in random areas after painting. Auto ...
Sep 22, 2022 · Like the title says, weight values are showing up randomly across my mesh. I have auto normalize on. I meticulously painted the fingers a few hours ago and now when I go …
How to Random Rotate these instances only by increments of 90 ... - Reddit
Jun 6, 2024 · How to Random Rotate these instances only by increments of 90 degrees with Geometry Nodes?
Is there a way to move (or less preferably extrude) flat faces to ...
May 30, 2024 · My current method is to select the faces I want to modify, select inverse to hide all others (so I only have a bunch of planes), then use "select random," g-move, and repeat 4-6 …
How can I randomize array objects? : r/blenderhelp - Reddit
Jun 16, 2022 · I want to make a circle with rectangles using the array modifier where the length of the rectangles in the circle is random. I know how to make the circle array, but how would I …
Why is this happening when I texture paint? : r/blenderhelp
Aug 21, 2023 · 191 votes, 29 comments. When I start texture painting my model, some random lines keep appearing. I already smart unwrapped it. Please help
How do I join objects and maintain the randomized color per ... - Reddit
Jul 12, 2023 · Use the ‘Geometry’ attribute in the shader node. Then link the ‘Random per island’ socket in your ColorRamp.
Weight Painting - Random Blotches? : r/blenderhelp - Reddit
These blotches are totally random.I've tried running the Blender file on different machines, same result. I can only assume this is a bug due to the nature of the problem, but any suggestions …
Geonodes - "Random value" node not working properly - Reddit
Nov 25, 2022 · You can try using white noise instead of random value node. And to get random values in shader editor, use object info node's random socket in white noise's (set to 4d) …
Random Value as Switch Condition? : r/blenderhelp - Reddit
Sep 18, 2023 · Geometry has to be Constant (circle pin), it can't be a Field (diamond pin); so you cannot use a Field-based input to a Geometry switch. What you can do is use a Field-based …