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  1. Raylib - how to implement scaling of objects related to the size of the ...

    Mar 15, 2026 · Raylib - how to implement scaling of objects related to the size of the screen in mm on macOS? Ask Question Asked 24 days ago Modified 24 days ago

  2. How can I calculate the translation used for rotating an object with a ...

    Your raylib code does not replicate this off-center pivot. You construct your quad symmetrically: topLeft is -1 * bottomRight and similarly for topRight and bottomLeft. So you've placed the pivot, the local …

  3. Why is raylib not drawing one corner? - Game Development Stack …

    Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …

  4. Audio popping and cracking when looping sinusoid

    Sep 5, 2022 · I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a common prob...

  5. Proper 2D isometric tile depth sorting?

    Dec 1, 2019 · I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right h...

  6. Converting IntPtr to objects (here Raylib Material [])

    Nov 29, 2020 · I Had to add Raylib name before LoadTexture and GenTextureMipmaps because else it would not work since these are static methods from the RayLib cs binder. So on a technical point, I …

  7. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...

  8. 3d - How can I detect collision between a box and a minimum poly ...

    Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy

  9. How do I get a 3D collision with a Heightmap in Raylib?

    Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …

  10. c++ - Trouble with Raylib install on Arch Linux - Game Development ...

    Mar 28, 2021 · Trouble with Raylib install on Arch Linux Ask Question Asked 5 years ago Modified 4 years, 10 months ago