
Converting IntPtr to objects (here Raylib Material [])
Nov 29, 2020 · Converting IntPtr to objects (here Raylib Material []) Ask Question Asked 5 years, 4 months ago Modified 4 years, 11 months ago
Raylib - how to implement scaling of objects related to the size of the ...
Mar 15, 2026 · Raylib - how to implement scaling of objects related to the size of the screen in mm on macOS? Ask Question Asked 24 days ago Modified 24 days ago
How do I get a 3D collision with a Heightmap in Raylib?
Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …
c++ - How to make an object rotate in local space then translate in ...
Jan 25, 2025 · How to make an object rotate in local space then translate in world space using Raylib? Ask Question Asked 1 year, 2 months ago Modified 1 year, 2 months ago
Why is raylib not drawing one corner? - Game Development Stack …
Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …
3d - How can I detect collision between a box and a minimum poly ...
Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy
c++ - Expected a smoothly fading opacity in this Raylib shader, but ...
May 3, 2023 · In my main file, I create a regular icosahedron and assign the below shaders to it using the Raylib framework in C++17. I intended for the vertex shader to assign a 1.0 alpha value to points …
Cant compile raylib project with Physac - Game Development Stack …
Sep 11, 2021 · I'm trying to learn how to use raylib with physac, however I'm quite new to using a c++ compiler and after a few hours trying to get a minimal example working, I came here seeking your …
What does raylib's "no external dependencies" really mean?
Jun 10, 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external dependencies". …
raylib - Can't make circles collide using Box2D - Game Development ...
Apr 7, 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into …