
Tool textures (Source) - Valve Developer Community
Feb 17, 2026 · Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using tools\ as a filter in the texture browser, …
Wiki: Tutorial: Adding effects to Source textures
The Valve Developer Community describes decals in this way " [They] can be used to add detail, break repetition, and create effects you cannot with standard textured surfaces alone".
Bump map - Valve Developer Community
Apr 14, 2025 · Format Each pixel in a bump map contains the (x, y, z) coordinates that define a normalized vector. Because of this each color channel in a bump map has a meaning: Red …
How to Create Custom Textures for the Source Engine
Oct 15, 2014 · Other advanced VMT features that make a texture more realistic will be covered in a future tutorial. A more detailed technical analysis of the VMT implementation can be found on the …
Advanced Lighting - Valve Developer Community
Apr 12, 2025 · The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content. Similar to a light_dynamic, this is an invisible projective …
Texture - Valve Developer Community
Las texturas en Source se almacenan en el Valve Texture Format (en), y con muy pocas excepciones solo se accede a ellas a través de un material intermedio. Aunque el tipo de textura más común es …
Lighting - Valve Developer Community
Feb 21, 2026 · Lighting refers to all systems in Source which light up a level to make it look realistic. There are many areas of knowledge about lighting that a source level designer should know, most of …
Tool textures (Source 2) - Valve Developer Community
Mar 9, 2026 · Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the …
Category:GoldSrc Textures - Valve Developer Community
May 20, 2025 · Todo: Decals (map textures only) Detail Textures (map textures only) AllocBlock optimization (for map textures; dictated by lightmaps, which are always 16 luxels per texel, …
Format Deep Dive: VTF (Valve Texture Format) :: craftablescience::blog
Nov 26, 2024 · Check the Valve Developer Wiki for a listing with more format-specific information. SDK2013 is a bit of a dead end in regards to formats, every engine branch created after Alien Swarm …