<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title>Bing: Scatter Graph Positive School Example</title><link>http://www.bing.com:80/search?q=Scatter+Graph+Positive+School+Example</link><description>Search results</description><image><url>http://www.bing.com:80/s/a/rsslogo.gif</url><title>Scatter Graph Positive School Example</title><link>http://www.bing.com:80/search?q=Scatter+Graph+Positive+School+Example</link></image><copyright>Copyright © 2026 Microsoft. All rights reserved. These XML results may not be used, reproduced or transmitted in any manner or for any purpose other than rendering Bing results within an RSS aggregator for your personal, non-commercial use. Any other use of these results requires express written permission from Microsoft Corporation. By accessing this web page or using these results in any manner whatsoever, you agree to be bound by the foregoing restrictions.</copyright><item><title>[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08 ...</title><link>https://forum.kerbalspaceprogram.com/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00838-14082022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/</link><description>Scatterer Scatterer is a graphical mod created primarily to add realistic atmospheric scattering to Kerbal Space Program. The mod was subsequently extended with other graphical effects that add to the game's atmosphere and now covers the following: Atmospheric scattering Ocean shaders (with trans...</description><pubDate>Sun, 12 Apr 2026 23:27:00 GMT</pubDate></item><item><title>[1.12.5] GPP Volumetrics and new Scatterer configs [3.3] GEP configs ...</title><link>https://forum.kerbalspaceprogram.com/topic/226486-1125-gpp-volumetrics-and-new-scatterer-configs-33-gep-configs-added-31102025/</link><description>GPP Volumetrics HorizonsVolumetric Clouds support &amp; updated atmospheres for GPP Niven new dust storm Enhance your Galileo's Planet Pack experience bringing it up to date with the latest planet packs, adding stunning volumetric clouds, updated Scatterer configs, new atmosphere colors, and uniq...</description><pubDate>Mon, 13 Apr 2026 05:47:00 GMT</pubDate></item><item><title>Scatterer for OPM - Kerbal Space Program Forums</title><link>https://forum.kerbalspaceprogram.com/topic/227158-scatterer-for-opm/</link><description>This is a scatterer dependancy for the Outer Planet Mod that aims to replace the outdated Pood's OPM-VO which no longer works on the latest KSP versions. It doesn't include EVE configs to improve performance on the lower-end systems. Content : Atmospheric config for Neidon, Sarnus, Tekto, Thatmo,...</description><pubDate>Mon, 13 Apr 2026 01:08:00 GMT</pubDate></item><item><title>[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08 ...</title><link>https://forum.kerbalspaceprogram.com/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00838-14082022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/page/407/</link><description>Note: Your post will require moderator approval before it will be visible.</description><pubDate>Sun, 12 Apr 2026 23:35:00 GMT</pubDate></item><item><title>[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08 ...</title><link>https://forum.kerbalspaceprogram.com/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00838-14082022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/page/308/</link><description>[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support</description><pubDate>Sun, 12 Apr 2026 23:42:00 GMT</pubDate></item><item><title>[WIP] [1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08 ...</title><link>https://forum.kerbalspaceprogram.com/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00838-14082022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/page/8/</link><description>Already deleted my driver KSP profile, to rule that out. Toggling off post processing, removes the circles btw. Testing with these KSP settings. Think Is there anything else I could test?</description><pubDate>Sat, 11 Apr 2026 01:53:00 GMT</pubDate></item><item><title>[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums</title><link>https://forum.kerbalspaceprogram.com/topic/227476-1125-parallax-continued-100/</link><description>Parallax ContinuedParallax Continued is a complete rewrite and upgrade of my original mod 'Parallax'. It brings a full suite of performance enhancements with multithreading and significant code architectural improvements that allow the mod to run blazingly fast!Parallax Continued overhauls the pl...</description><pubDate>Mon, 13 Apr 2026 06:23:00 GMT</pubDate></item><item><title>[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]</title><link>https://forum.kerbalspaceprogram.com/topic/209714-112x-parallax-pbr-terrain-and-surface-objects-208/</link><description>This mod is deprecated. Please use Parallax Continued, available above ^ Parallax (Old) Parallax completely recreates the surfaces of the planets, from the environment all the way down to the terrain detail. It combines a tessellation and displacement terrain shader as well as a completely new scatter system to vastly improve the planet surfaces. Parallax uses GPU instancing for surface ...</description><pubDate>Mon, 13 Apr 2026 12:06:00 GMT</pubDate></item><item><title>[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums</title><link>https://forum.kerbalspaceprogram.com/topic/227476-1125-parallax-continued-100/page/3/</link><description>On 4/2/2025 at 7:17 AM, Gameslinx said: something to do with the DirectReadback function in the scatter collider system - although OpenGL runs fine here which makes this a bit of a pain to debug... BTW, if you want me to provide any experiments with logs to help you debug, just let me know. Happy to help. -Fizz Edited April 2, 2025 by Fizz</description><pubDate>Mon, 13 Apr 2026 00:03:00 GMT</pubDate></item><item><title>[1.12.5] Parallax Continued 1.0.0 - Kerbal Space Program Forums</title><link>https://forum.kerbalspaceprogram.com/topic/227476-1125-parallax-continued-100/page/5/</link><description>On 4/19/2025 at 9:56 AM, Infinite Aerospace said: This is the method I used in the end, as it was easier than the build-in method IMO. It is easier, but if you want to closely integrate the parallax scatter with your base then the built-in method is the way to go.</description><pubDate>Mon, 13 Apr 2026 04:00:00 GMT</pubDate></item></channel></rss>