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  1. com.greensock.text.FlexSplitTextField

    FlexSplitTextField makes it easy to break apart the TextField in a UIComponent like a Label, Text, or TextArea so that each character, word, or line is in its own TextField, making complex animation …

  2. com.greensock.easing.Quad

    Provides an easeIn, easeOut, and easeInOut with a power (or strength) of 1 which is identical to the Power1 ease. The more power, the more exaggerated the easing effect. Using a numeric approach …

  3. GreenSock ActionScript API Docs

    Properties | Properties | Constructor | Methods | Functions | Events | Styles | Skin Parts | Skin States | Effects | Constants | Constants | Interfaces | Classes ...

  4. com.greensock.plugins.CacheAsBitmapPlugin

    [AS3/AS2 only] Forces the cacheAsBitmap property of a DisplayObject to be a certain value (true or false) during the tween and then sets it back to whatever it was before the tween was rendered for …

  5. GreenSock Tweening Platform Language Reference

    This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

  6. 301 Moved Permanently

    Moved Permanently The document has moved here.

  7. com.greensock.utils.VelocityTracker

    Pretty much any numeric property of any object can be tracked, including function-based ones. For example, obj.x or obj.rotation or even obj.myCustomProp (). In fact, for getters and setters that start …

  8. com.greensock.plugins.TweenPlugin

    TweenPlugin is the base class for all TweenLite and TweenMax plugins, but generally isn't used directly.

  9. com.greensock.easing.SlowMo

    SlowMo is a configurable ease that produces a slow-motion effect that decelerates initially, then moves linearly for a certain portion of the ease (which you can choose) and then accelerates again at the …

  10. com.greensock.plugins.TransformAroundPointPlugin

    [AS3/AS2 only] Normally, all transformations (scale, rotation, and position) are based on the DisplayObject's registration point (most often its upper left corner), but TransformAroundPoint allows …